He believes that both console versions look solid in terms of framerate, being targeted to run at 30 frames per second. “We’re still in the optimization phase, so we’ll definitely iron these small things out,” Michał said Michał Krzemiński, Senior Art Producer, assured that all of these issues will be ironed out in the final game. It has been previously noted, that the PS4 version of The Witcher 3: Wild Hunt, suffers from a slight case of frame rate fluctuations and pop in issues.
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